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For the most part, these arenas are varied and interesting, though they aren't exactly pretty. One level forces you to traverse a moving train as your opponents uncouple the cars in front of you, though you can easily get caught in a frustrating damage loop if you are left behind in a tunnel. The rest feature hazards like bottomless pits, collapsing structures, or vicious monster crocodiles that can devour you in an instant. The arenas that you fight in do their part to help spice up the action. On the whole the combat is fun and engaging, but there's nothing particularly exciting or unique about it. Smash-Up also gives you a split-second chance to break your opponent's grab, but the analog stick wiggling and Wii Remote waggling required to do so don't seem to register consistently (Wii Remote and Nunchuk, GameCube controller, and Classic controller are supported).
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This can be frustrating at first, and though this frustration wanes as you play more, you'll still have aggravating moments of prone impotence. It's not a huge difference, but over the course of the match, you'll undoubtedly be knocked down enough to notice the delay. Most notably, when you are knocked down, you often stay on the ground unable to move just a bit longer than you'd like. The action is fast-paced and frantic, though you will encounter some rough patches, especially if you're accustomed to playing Smash Bros. In theory this adds an interesting strategic wrinkle to the game, but in practice, it's tough to find a spare moment to point and shoot.ĭonatello seems surprisingly unmoved by April's imminent mauling. If you don't like the power-up that has appeared, you can hold a button to call up a pointer, which you can then use to change the power-up. There are also ninja power-ups that you can grab and use, including fire breath, throwing knives, bombs, giant magical claw marks, and your own personal tornado shield. You can launch quick attacks from the walls and dodge strikes while jumping, making the air as much a part of the battlefield as the ground. Positioning and blocking are as important as striking. Because the differences between characters aren't as drastic, successful players have to get the most out of their repertoire. veterans and new brawlers alike.īut just because there aren't crazy special moves doesn't mean the combat isn't engaging. Combat isn't flashy or diverse, but this makes Smash-Up accessible to Smash Bros. The moves are similar enough that you can choose any character and still have a reasonable degree of success, but they are also different enough to make each character unique. There are no lightning bolts, and nobody is swallowing anybody else. Though one character's strong attack may involve a katana while another character's involves a gun, the range and power of these attacks aren't drastically different. Unlike in Smash Bros., none of the characters have flashy special moves. Using either of these attacks while pushing the analog stick in a given direction will activate a different move, so like in Smash Bros., you have a solid array of moves that are very easy to perform.
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You have a basic attack and a strong attack, the latter of which is slower, but has a bigger range and is more powerful. While each character does play differently, their core movesets are fairly similar. Most of the fighters are longtime TMNT standbys, though a few of the unlockable characters will be unfamiliar to lapsed fans. Now Playing: Teenage Mutant Ninja Turtles: Smash-Up Video Review 2 bundles.By clicking 'enter', you agree to GameSpot's Piranha Plant is not one of the fighters included in the Fighters Pass or Fighters Pass Vol. The first Fighters Pass includes Challenger Packs 1 - 5, while Fighters Pass Vol. 2 are not included as part of the Fighters Pass. 2, and the fighters in Fighters Pass Vol. Please note: the fighters in the Fighters Pass are not included as part of Fighters Pass Vol. More DLC is also available, such as the Piranha Plant fighter and Mii Fighter costumes. Take to the battlefield with fighters from KINGDOM HEARTS, Minecraft, FINAL FANTASY VII, ARMS, and more! 2 gives you access to a further six Challenger Packs: six fighters, six stages and all their music tracks. Do battle with new fighters from Banjo-Kazooie, DRAGON QUEST, FATAL FURY, Persona 5 and Fire Emblem! Ultimate: Fighters Pass gives you access to five Challenger Packs: five fighters, five stages and all their music tracks. More fighters, stages and music are available as downloadable content!